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PEP_structPOLYDATA
Purpose There is a newer preferred property, we recommend PEP_structTRIANGLEDATA which supports ComputeShader = True.
The PEP_structPOLYDATA property uses th PolygonData structure as follows
Comments AddSkirts (somewhat obsolete Direct2D only) should be set to TRUE if the polygon data forms an enclosed surface and you want to produce a surface or shaded surface image. When passing polygon data, the polygon vertices must be ordered in a counter-clockwise order as viewed from outside of the object. This is only necessary for hidden line removal and shading purposes. If you are only producing a wireframe image, the ordering of vertices is not critical.
Use PEvset to pass polygon data into object.
Within the demo, see example 406, 415.
Refer to Chapter 7 and the example code on more information on using this property.
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