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PEP_structGRAPHANNOTPOLYDATA
Purpose There is a newer preferred property, we recommend PEP_structGRAPHANNOTTRIANGLEDATA which supports ComputeShader = True.
The PEP_structGRAPHANNOTPOLYDATA structure is as follows
Comments AddSkirts (somewhat obsolete Direct2D only) should be set to TRUE if the polygon data forms an enclosed surface and you want to produce a surface or shaded surface image. When passing polygon data, the polygon vertices must be ordered in a counter-clockwise order as viewed from outside of the object. This is only necessary for hidden line removal and shading purposes. If you are only producing a wireframe image, the ordering of vertices is not critical.
Use PEvset to pass polygon data into object.
Within the demo, see examples 415, 406.
Refer to Chapter 7 and the example code on more information on using this property.
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