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ComputeShader
Purpose Set to True to enable GPU side Direct3D chart construction for Direct3D RenderEngine.
Comments v10.0.0.26 now supports Pe3do PolyMode = SurfacePolygons, PolyMode = Scatter, and PolyMode = Bar.
Pesgo supports ComputeShader (plus optional Filter2d3d best when working with 1 million points and larger) for: 2d ContourLine 2d Line now support dash and dot of varying thickness Only applicable with RenderEngine = Direct3D.
For the Pesgo, Pego controls and RenderEngine = Direct3D, charts only support solid, dot and dash styles of varying sizes when ComputeShader is also True. No Dash-Dot or Dash-Dot-Dot is supported. When ComputeShader is False, only solid thin, medium, and thick lines are supported for cpu-side Direct3D construction. See example 115 for Dash and Dotted lines via ComputeShader Direct3D.
Version 10 adds 2 new demo projects in the GigaPrime3D and GigaPrime2D folders where ProEssentials is installed.
Existing demos 115, 120, 122, 145, 400, 401, 402, 406, 408, 409, 415, and more have been updated to enable the ComputeShader property. One should see a signficant performance boost when switching between these examples as compared to v9.
PeData.ComputeShader members of Pesgo.PeData, Pe3do.PeData
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