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PEP_structVIEWINGAT
Purpose When RenderEngine is Direct3D for the Pe3do control, this property is used to set the camera's focal location in data units with respect to X Y Z data. The DegreeOfRotation and DxZoom will be based on this focal location unless ViewingFrom is non zero.
To set the location, initialize a POINT3D structure with the location and set with PEvset. To get the location, call PEvget with destination buffer as address to a POINT3D struct.
The POINT3D structure is simply 3 float's. typedef struct { float X; float Y; float Z; } POINT3D;
Comments .Net Developers Pe3do Set and Get functions: Pe3do.PeFunction.SetViewingAt(float X, float Y, float Z)
OCX Pe3do Set and Get functions: SetViewingAt(float X, float Y, float Z)
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